副本视频
副本介绍
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地下城 2.2补丁
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Decaying Gourmand aka Zombie GoobbueDuring the fight with the gourmand, a player will be targeted (as noted with a red line). This means that that player is going to be absorbed into the creature. When this happens, a new target, the Voracious Maw, will appear. Damage will need to be focused on this until dead in order to save the person trapped within. If the party fails to do so within a certain amount of time, the player will be killed. |
AriochThis winged beast will ignore you upon your entry to the arena. In order to gain his attention, players must battle the Ranch Wamoura scattered around the field. By doing so, players will receive a debuff that will lure Arioch out of the air. The trick is to make sure that a player in the party has this status at all times. If it wears off, Arioch retreat back into the air and regenerate its health. It’s also important to note that while Arioch doesn’t hit hard, whoever has this debuff will have enmity. |
DiabolosLast but not least is the final boss, Diabolos. Upon entering the arena, eight doors will appear around the outside- each door will be marked with one of four symboles. There will be two of each symbol, meaning that there are four pairs of doors. Upon entering, one person in the party should be designated to mark the doors so that you can easily identify the pairs. When Diabolos uses Ominous Ruin, the party will want to open a single pair of doors which will open a portal to the void, drawing you in and allowing you to completely evade the attack. |
物品 | 类型 | 物品等级 | 要求 | 属性 | |
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Minium | Stone | A bright red mineral that, when applied to metal, is thought to prevent it from rusting. | |||
Hardened Sap | Reagent | A partially congealed ball of sticky tree sap. | |||
Animal Fat | Reagent | The foul-smelling fatty tissue of a beastkin. | |||
Voidsent Blood | Reagent | The bubbling blood of a voidsent. For some unknown reason, the humours will not coagulate. | |||
Peacock Ore | Stone | A colorful ore with a high copper content. | |||
Cooking Sherry | Ingredient | Fine Lominsan white wine fortified with grape spirit to increase alcohol content and improves its aroma, making it perfect for a variety of culinary dishes. | |||
Aqueous Whetstone | Stone | A whetstone carved from aqueous rock. Used for sharpening metal or stone blades. | |||
Coke | Reagent | A hot-burning fuel created by destructively distilling raw coal. | |||
Hussar's Breeches | Legs | 70 | LNC, DRG Req. Level 50 |
Defense 105 Magic Defense 57 Strength +20 Vitality +22 Critical Hit Rate +27 Determination +13 |
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Darklight Tassets | Waist | 70 | LNC, DRG Req. Level 50 |
Defense 65 Magic Defense 39 Strength +9 Vitality +10 Critical Hit Rate +9 Determination +8 |
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Hussar's Gloves | Hands | 70 | LNC, DRG Req. Level 50 |
Defense 75 Magic Defense 41 Strength +12 Vitality +14 Critical Hit Rate +16 Skill Speed +11 |
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Heavy Darklight Plate Belt | Waist | 70 | GLA, MRD, PLD WAR Req. Level 50 |
Defense 95 Magic Defense 95 Strength +9 Vitality +10 Parry +9 Accuracy +12 |
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Heavy Darklight Gauntlets | Hands | 70 | GLA, MRD, PLD WAR Req. Level 50 |
Defense 109 Magic Defense 109 Strength +12 Vitality +14 Parry +11 Accuracy +16 |
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Fistfighter's Jackcoat | Body | 70 | PGL, MNK Req. Level 50 |
Defense 81 Magic Defense 81 Strength +20 Vitality +22 Critical Hit Rate +27 Determination +13 |
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Magician's Gloves | Hands | 70 | THM, ACN, BLM SMN Req. Level 50 |
Defense 41 Magic Defense 75 Vitality +12 Intelligence +12 Accuracy +11 Critical Hit Rate +16 |
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Fistfighter's Goggles | Head | 70 | PGL, MNK Req. Level 50 |
Defense 58 Magic Defense 58 Strength +12 Vitality +14 Critical Hit Rate +11 Skill Speed +16 |
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Magician's Slops |
Legs | 70 | THM, ACN, BLM SMN Req. Level 50 |
Defense 57 Magic Defense 105 Vitality +20 Intelligence +20 Accuracy +27 Determination +13 |
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Protector's Cuirass | Body | 70 | GLA, MRD, PLD WAR Req. Level 50 |
Defense 153 Magic Defense 153 Strength +20 Vitality +22 Accuracy +27 Critical Hit Rate +19 |
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Protector's Sollerets | Feet | 70 | GLA, MRD, PLD WAR Req. Level 50 |
Defense 109 Magic Defense 109 Strength +12 Vitality +14 Critical Hit Rate +16 Skill Speed +11 |
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Protector's Trousers | Legs | 70 | GLA, MRD, PLD WAR Req. Level 50 |
Defense 153 Magic Defense 153 Strength +20 Vitality +22 Parry +27 Determination +13 |
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Shikaree's Gaskin | Legs | 70 | ARC, BRD Req. Level 50 |
Defense 81 Magic Defense 81 Dexterity +20 Vitality +22 Critical Hit Rate +27 Determination +13 |
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Protector's Barbut | Head | 70 | GLA, MRD, PLD WAR Req. Level 50 |
Defense 109 Magic Defense 109 Strength +12 Vitality +14 Parry +11 Determination +11 |
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Pilgrim's Robe | Body | 70 | CNJ, WHM, SCH Req. Level 50 |
Defense 57 Magic Defense 105 Vitality +20 Mind +20 Critical Hit Rate +27 Spell Speed +19 |
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Shikaree's Sash of Aiming | Waist | 70 | ARC, BRD Req. Level 50 |
Defense 50 Magic Defense 50 Dexterity +9 Vitality +10 Determination +8 Skill Speed +9 |
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Darklight Sash of Casting | Waist | 70 | THM, ACN, BLM SMN Req. Level 50 |
Defense 35 Magic Defense 65 Vitality +9 Intelligence +9 Critical Hit Rate +12 Determination +6 |
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Pilgrim's Eyepatch | Head | 70 | CNJ, WHM, SCH Req. Level 50 |
Defense 41 Magic Defense 75 Vitality +12 Mind +12 Determination +8 Spell Speed +16 |
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Magician's Shoes | Feet | 70 | THM, ACN, BLM SMN Req. Level 50 |
Defense 41 Magic Defense 75 Vitality +12 Intelligence +12 Accuracy +11 Determination +11 |
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Darklight Eyepatch of Aiming | Head | 70 | ARC, BRD Req. Level 50 |
Defense 58 Magic Defense 58 Dexterity +12 Vitality +14 Accuracy +11 Critical Hit Rating +16 |
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Darklight Bracelet of Casting | Bracelets | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Intelligence +9 Determination +8 Spell Speed +9 |
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Darklight Bracelet of Fending | Bracelets | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Parry +9 Vitality +10 Accuracy +12 |
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Darklight Bracelet of Healing | Bracelets | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Mind +9 Piety +8 Spell Speed +9 |
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Darklight Bracelet of Maiming | Bracelets | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Strength +9 Critical Hit Rating +9 Skill Speed +12 |
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Darklight Band of Striking | Ring | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Strength +9 Critical Hit Rating +9 Skill Speed +12 |
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Darklight Band of Maiming | Ring | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Strength +9 Accuracy +12 Skill Speed +9 |
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Darklight Band of Aiming | Ring | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Dexterity +9 Critical Hit Rating +9 Determination +8 |
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Darklight Band of Casting | Ring | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Intelligence +9 Accuracy +12 Determination +6 |
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Darklight Band of Fending | Ring | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Vitality +10 Parry +12 Accuracy +9 |
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Darklight Band of Healing | Ring | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Mind +9 Piety +8 Spell Speed +9 |
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Darklight Bracers of Striking | Hands | 70 | PGL, MNK Req. Level 50 |
Defense 58 Magic Defense 58 Strength +12 Vitality +14 Critical Hit Rate +11 Determination +11 |
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Darklight Breeches of Healing | Legs | 70 | CNJ, WHM, SCH Req. Level 50 |
Defense 57 Magic Defense 105 Vitality +20 Mind +20 Piety +12 Critical Hit Rate +27 |
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Darklight Earrings of Fending | Earrings | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Vitality +10 Parry +12 Determination +6 |
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Darklight Earrings of Maiming | Earrings | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Strength +9 Accuracy +12 Critical Hit Rate +9 |
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Darklight Earrings of Striking | Earrings | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Strength +9 Accuracy +9 Critical Hit Rate +12 |
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Darklight Gloves of Healing | Hands | 70 | CNJ, WHM, SCH Req. Level 50 |
Defense 41 Magic Defense 75 Vitality +12 Mind +12 Piety +11 Determination +8 |
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Darklight Earrings of Casting | Earrings | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Intelligence +9 Accuracy +12 Determination +6 |
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Darklight Cowl of Casting | Body | 70 | THM, ACN, BLM SMN Req. Level 50 |
Defense 98 Magic Defense 180 Vitality +32 Intelligence +33 Spell Speed +30 Accuracy +43 |
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Darklight Caligae of Aiming | Feet | 70 | ARC, BRD Req. Level 50 |
Defense 58 Magic Defense 58 Dexterity +12 Vitality +14 Accuracy +16 Critical Hit Rate +11 |
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Darklight Choker of Casting | Necklace | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Intelligence +9 Determination +8 Spell Speed +9 |
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Darklight Choker of Healing | Necklace | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Mind +9 Piety +8 Spell Speed +9 |
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Darklight Choker of Maiming | Necklace | 70 | All Classes Req. Level 50 |
Defense 1 Magic Defense 1 Strength +9 Accuracy +9 Skill Speed +12 |
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Darklight Helm | Head | 70 | LNC, DRG Req. Level 50 |
Defense 75 Magic Defense 41 Strength +12 Vitality +14 Accuracy +11 |